top of page

Exploring the Users of Popular Virtual World Platforms

A happy-looking man at an office hotdesking with a Meta 3 headset.

Virtual worlds have become a significant part of our digital landscape, offering immersive experiences that cater to diverse communities and interests. From socializing to gaming and professional meetings, these platforms attract users of all ages with varied purposes.

When businesses try to engage their current and future customers in the digital world, it is important for them to know where to look. Different demographics and types of people tend to congregate in different virtual worlds, just as they do in the physical world. Let's have a look at some of the most popular virtual world platforms and their users them.

Virtual World Users of Popular Platforms

Second Life

Demographic: Adults (18+)

Purpose: Socializing, shopping, virtual businesses, creative arts, education, and virtual real estate.

Community Interests: Second Life is a haven for those looking to dive into a rich virtual life. Users engage in virtual nightlife, role-playing, virtual commerce, and artistic expression. It’s a platform where creativity and social interactions flourish, making it a vibrant community for adults.


Demographic: Primarily younger adults and teens

Purpose: Socializing, gaming, and creative expression.

Community Interests: VRChat is known for its dynamic and interactive environment. Users enjoy avatar creation, virtual parties, interactive games, and virtual meetups. It's a space where creativity meets social interaction, appealing particularly to younger demographics.


Demographic: Children and teenagers

Purpose: Gaming, game development, and socializing.

Community Interests: Roblox is incredibly popular among younger users who love to create and play games. The platform supports game creation, adventure games, role-playing games, and virtual events. It's a creative playground where young minds can explore endless possibilities.


Demographic: All ages, especially popular with children and teenagers

Purpose: Gaming, creative building, and educational purposes.

Community Interests: Minecraft attracts a broad audience with its simple yet powerful building mechanics. Users engage in building structures, exploring worlds, educational projects, and multiplayer gaming. Its versatility makes it a favorite for both leisure and learning.

Fortnite (Creative Mode)

Demographic: Children, teenagers, and young adults

Purpose: Gaming, creative building, and social events.

Community Interests: Fortnite's Creative Mode allows players to build custom maps and engage in various virtual activities. The platform is known for its battle royale gameplay, building experiences, and hosting virtual concerts and events, making it a hotspot for interactive entertainment.


Demographic: Professionals and businesses

Purpose: Virtual meetings, collaborations, and exhibitions.

Community Interests: Spatial is designed for professional use, offering virtual office spaces, collaborative work environments, and virtual art galleries. It’s a tool for businesses to enhance remote work and interactive presentations.

All in all, each virtual world platform attracts a unique demographic based on its features and community culture. From children exploring creative games to professionals holding virtual meetings, these platforms offer diverse experiences that cater to the varied interests of their users.

If you are looking to better understand these popular virtual worlds and how to engage with your potential audience, do not hesitate to contact us!


bottom of page